Character Creation

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Character Creation

Post  The Dark King on Sun Jan 15, 2012 10:55 pm

Simple enough to understand. You describe your character here. Details like name, age, height, weight, and gender are required. Character description and backstory are highly encouraged (the more detail, the better) as you may be given bonuses because of them. Role in the party is encouraged, but not needed (ex: magic user, tank, healer, etc.). Psychological profile is optional, but increases role playing depth.

REMEMBER: All other members can read this page, and more than likely will comment on your character. Making your character a god is NOT permitted. All characters start with the lowest possible tier equipment and spells (no summoning stars early game.) At a player's request, administrators MAY force you to change some aspects of your character to create a more balanced experience.
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Re: Character Creation

Post  The Silent Watcher on Sun Jan 15, 2012 11:01 pm

Name: Dwiin Rovaan (Steel Wanderer)
Species: Cybernetically Enhanced Human
Homeworld: Enigma
Gender: Male
Age: 33
Height: 5'10"
Weight: 163 lbs
Hair color: Black
Eye color: Brown
Clothing: Unremarkable shirt and pants, wears duster and boots when required. Uses a belt, two holsters for pistols present. Has a large pack. All black. Cybernetic arm is metallic gray.
Weaponry: Dual custom semi-automatic 9mm pistols, modified for greater clip size. 17 shots each.
Cybernetic Enhancements: Left arm is replaced with a mechanical one. Enhanced strength and dexterity.
Equipment: Tools for firearms and cybernetics maintenance, including spare parts.
Other items: Enough food and water for three days alone. Wallet. 10 spare clips.
Magic: Can generate a reasonably strong barrier, and increase the speed and strength of another, for a short time.
Patron: The Dreamweaver
Personality: Generally quiet, but not afraid to make his opinion known. Will go to great lengths to accomplish a major goal. Usually cautious, but can be reckless in some situations. Particularily good at strategy, but not as much on the tactical level. When faced with combat, supports allies and methodically eliminates opponents at mid-range, but recklessly charges opponents at close range to simply overpower them with his cybernetic arm, often making mistakes. Considerably more dangerous at mid-range.
Biography: Dwiin Rovaan was born on Enigma, and remained there for most of his life, only travelling offworld when necessary. He made a living descending into the depths in search of hidden technology, as Enigma possesses many powerful artifacts and advanced technology, courtesy of the Timeless. He was reckless, sustaining many injuries, none of them life-threatening, until a high-powered laser removed most of his arm, forcing him to get a cybernetic arm. This experience has made him considerably more cautious, and has given him a heightened awareness of the world around him (due to the traps he endured), as well as an eye for details (due to maintenance of his mechanical arm). On one particular trip to Arcana, he was attacked by the Arcana Extremists, and he used the superior strength of his cybernetic arm to eliminate them. He learned a few defensive spells immediately after, and upon his return to Enigma, purchased a pair of pistols for ranged combat, as he is more than capable of eliminating opponents at close range. A few upgrades later, his arm is easily three times stronger than that of an average human, and his pistols were considerably higher quality. He has recently taken to studying the Rift on Tartarus, as it may be a possible link to the Timeless, the same ones who built the technology he has retrieved from Enigma.

More to come in the future.

EDIT: Bio added. Might add to it later.


Last edited by The Silent Watcher on Fri Jun 29, 2012 2:28 am; edited 11 times in total (Reason for editing : bio)
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Re: Character Creation

Post  The Dark King on Mon Jan 16, 2012 11:06 am

Name: Lahvu Do Gein (Army of One), has everyone call him Brom though
Species: Arcane Human
Age: 31
Height: 6" 1'
Weight: 197 pounds
Eye colour: Purple
Hair colour: Brown
Gender: Male
Home world: Arcana
Class(es): Battlemaster/Information Broker
Dominant Hand: Ambidextrous
Patron: The Architect
Clothing:Combat mage-style robes. Shirt and pants have Elizabethan-like ruffles at the cuffs. Pants have black flame-like designs starting at the bottom and slowly disappearing as they move up the pants. Robes have enchantments that give them the strength and durability of stronger materials. Currently, the robes act like an piece of very knotted wood when struck. Bashing attacks deal full damage, but stabbing or slashing attacks do not.
Weapons: Uses magic at long range, uses a katana at close range. The sword is a magical conduit, like a wand. Sword has it's own name and abilities, but he needs to learn its name to access the sword's abilities.
Equipment: Carries around random pieces of junk like feathers and crystal shards. Carries around parchment, writing utensils, and other utensils for rune crafting and enchanting. Also has a small bag of metal balls that he propels using telekinisis. Has a backpack that has food and water for 1 person for 3 days, along with 3 blank books and a scroll of translation.
Magic: Telekinesis, healing, and flames. Read the spells page to get more information on these spells. Due to training and experiences, flames are tinted dark purple, with flashes of dark blue. Will build to be a force, fire, and miscellaneous mage, along with team healer. Has some experience with Flesh magic, and knows the basics of Necromancy, though he has never used it.
Biography: When he was 6, both his parents were killed right in front of his eyes by a family friend. In a fit of rage, he attacked the man who killed them. He was beaten almost to death, and suffered various degrees of magical damage, ranging form burns to electrical shock. He was found by his neighbour, who then rushed him to the hospital. He was in intensive treatment for 4 weeks. He had nowhere to go, so the doctor that saved his lived adopted him. He was enrolled in the University at age 8. His adoptive father died 3 years after his enrollment. As a final promise to his adoptive father, he put all thoughts of revenge behind him and focused on his studies. He swore from that day on that he would only seek power to protect those precious to him, as well as keep the peace in the universe. Studied magic at the Central Arcana University for the Practical and Theoretical Applications of Magic. Graduated at age 20, and was then drafted by Arcana Special Forces. Became squad leader of Special Weapons and Tactics at age 24, and lead 287 missions across the 4 primary planets (bonus to concentration and sword skills.) It was on one of his mission's as squad leader that he came into possession of Blightqueller. After coming into possession of Blightqueller, he trained to become a swordsman, and had improved greatly since then. During this time, he met Staadnau Sivaas, and they became good friends. He constantly had to deal with the Mersk and other organization, but they remained good friends. Left the force to teach at age 28. Taught at the Central University for 1 year before the new headmistress sacked him due to conflicting morals (he didn't believe that students should be used as test subjects for experimental spells, and demonstrations.) During his special forces training, he learned Iaido, Iaijutsu, Kendo, and is currently learning Zan Datsu (for those who don't understand, basically quick draw and attack, then re-sheathing(Iaido), countering with the same sort of flowing movement(Iaijutsu), longer term sword versus sword fighting(Kendo), and the art of Cut and Take(Zan Datsu). Yes, these are all real sword techniques.)
Mental Analysis: Has tremendous levels of concentration due to magical study and special forces training. In battle, he is calm, collected, and methodical like a machine. Out of combat, he is laid back to the point that he is thought to be lazy. Is knowledgeable about magical artifacts, and practical applications of magic. Talks using a stream of consciousness, and is fairly absent minded. Can be forgetful, but has a limited photographic memory.
Arcane enhancement: Can create shock waves from his body, as well as channel them through other objects, such as Blightqueller, and can focus them on his hands to increase their destructive force when they hit an object. These shock waves add power to his attacks, but start off small. As his ability evolves, he will be able to make full sized earthquakes. Currently, he can only effectively use them on touch, but can still fire them through air. They are nowhere near as powerful when being shot through air. When channeled through an object, they can crush armour or weapons that cross into the field. If the channeled shock waves hit a person, they can cause minor fractures in bones. Please note, these shock waves can be stopped by anything that would normally stop pressure waves, but can still travel through liquids and solids. For those who still don't quite understand, go to this link and read the "Usage" part of the article.
http://onepiece.wikia.com/wiki/Gura_Gura_no_Mi
Fine Details: Sword is katana length, with a light blue finish to the blade. Sword has same weight as average katana, but is stronger, and sharper than the average katana, due to the properties of Arcana ores. The sword can still be dulled, scratched, and otherwise damaged by means that would damage magical items. Is more resilient to physical wear than other blades of its caliber. The sword can only be used to its full potential if the name is known. At that time, the sword's other abilities start becoming available to use. The sword's true name is Blightqueller, but the name is unknown to him. Has made numerous enemies because of his involvement with special forces. Is lean but muscular, not much fat on him. Though he is an accomplished swordsman and mage, he is also a master of hand-to-hand combat, and is by no means powerless without any weapons. Learned torture methods and how to break them, but also became a tactician when he was running SWAT. Still possesses his contacts from his spec op days, as well as the people that owe him favours, and former colleagues.
Mindset: In combat, he uses a combination of magic and martial skills to defeat his opponents. He always attempt some sort of absurd move to set his enemy off balance, or catch them off guard. He is honourable though, and will not attack helpless foes, retaliate after being beaten, or kill for no reason. He prefers to not draw attention to himself, due to the secretive nature of his missions.
Likes: Spicy food, food that is sweet, food that is sour, fresh apples, explosions and fire, canines, rare elements, jazz/blues music, and unique types of magic.
Dislikes: Anyone who is pretentious, those who waste lives, anyone who wastes food, anyone who believes they are self righteous, and those who seek to gain knowledge through inhumane acts.


Last edited by The Dark King on Mon Jan 07, 2013 2:28 pm; edited 24 times in total (Reason for editing : Added more details.)
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Re: Character Creation

Post  BAM Blind And Mad on Tue Jan 17, 2012 1:56 pm

Name: Sargent Staadnau Sivaas (Unbound Beast)
Species: Human
Homeworld: Enigma
Gender: Male
Age: 28
Height: 6'2"
Weight: 225 lbs
Hair color: Blonde
Eye color: Blue
Class(es): Demolitionist, Extremist, Information Broker(to an extent), Sniper, Spotter, Trapper, Philosopher (to an extent of leves)
Domainant Hand: mostly ambidextris(right slightly at times)
Patron: The Thourough

Clothing: generaly loose fiting breathable T-shirt typicly black sometimes green and blue though and typicly dark blue/black jeans that fit in such a way that their pretty much perfect for him but has been known to wear almost anything camosuits, bushes or whatever to blend in, he carries around a large black travel bag that looks alot like a sachel except bigger and more box like, that dosn't stick out but is noticeable to the trained eye.

Weaponry: Weapon of choice is sniper rifle normaly a 50cal or so, but uses any sort of rifle or long ranged gun. Also uses explosives quite extensively and utilizes traps these are primarely used when in mid or close range combat, including lasers and trip wires.

Cybernetic Enhancements: Mechanical eye, incl. heads up display, bonus to perception.

Equipment: Materials for traps, firearms maintenance

Other items: Excessive amounts of rifle ammunition, and a survival kit.


Biography:

Conseved in secret during a after mission celebratiion for his mother, it is hard to know the exact identaty of his true fauther. his mother did not accept the fact that she was pregnant deciding to continue to go out and do missions this caried on for three or four months before other people began to question it when she was asked why she dosn't/didn't get a abortion her simple answer was that her morals wouldn't let her. Continueing to involve herself less and less often in missions.

Being born in a distant forest on the planet Neviarus Naturala about three months early, where improper medical knowledge and equipment were used, led him to having the condition ADD (Attention Deficit Disorder). Both of his believed parents worked for a mercenary organization known as Mersk. Both were highly trained and were quite good at their jobs, however, their work required that they travel alot and not realy settle down for or to have a family and because of his childhood treatment, of moving place to place without true reason, abuseive parents, and the knoldge that nothing was ever perfect, he soon also devoleped OCD (Obsesive Compulsive Disorder). Years passed and the trend continued, but he was growing older and more aware so his parents started taking him on their missions.

On many of these mission they taught him hand to hand combat, snipeing, blending into the eviroment. Through these teaching and experiences Staadnau Sivaas began to idlelize his parents and their views. In proticular he admired his believed dad who evidently was a sniper and also one of the best of his time. Though he admired his mother it wasn't to such an extent as she was a meir spotter.

When he was 6 years old, his believed father was shot and killed on a mission with him. Having this happen infront of his eyes at age 6 to a "family member" and admired person was earth shattering and completly unrealistic. Though the child had seen and been a part of death before he had never trully seen it so close and so harmful so taking up his called fauther's rifle he shot the man who shot his believed father straight through the forehead twenty time. Getting far far too much satisfaction from the kill he turned his attention back to his believed fauther who now was so close to death that his eyes had been partialy glazed over and he said merily one thing to his "adopted" son in that meir moment "honor", leaving his mother in pieces when he informed her of his believed fauthers death. The Mersk organization, realizing that she was rather useless in the field in her present state, decided that she would be better suited to a desk job like operations manager. For the age of 8, he assumed this was a act of shame and dishonor so he told his mother one day he would become a mercenary like his fauther. This caused much fighting and hatred between them, eventually leading to him leaving home and going to live at a friend (named Marcus)'s house.

For the next four years he lived on arcana going to school. It was within this time that he began to see the consequences of his childhood, with his willpower being so low it was too hard for any teacher to teach him magic developing into hatred of the art after a while

Years later, when he was only 16, a rather heated argument involving usage and acceptance of firearms led them to a point where he decided to use unarmed combat skills he learned from his parents. Being in such a rage, and utilizing what he learned from the missions he went on with his parents, he took no time in killing the rest of Marcus' family. He left immediately, feeling guilty and only comprehending what he had done when it was finished and they were all dead, going to see his mother at Mersk HQ on Enigma, simply because he had no idea at his current age of what to do in the situation. When he arrived however, the Commanding Officer of the organization as he knew him informed him that his mother had passed away the year before.

Not knowing what to do, and with the CO taking advantage of the situation, by telling him things such as "its okay to kill people" or "your mother and father were with us why not you". He quickly signed up, not realizing that he would have to go through the military ranks for a few years first "to get an idea of your talents and better improve your skills" the CO had said.

Staadnau Sivaas had done many missions with his parents, but not a single one had prepared him for the next 3 months of training with the enigma military. They were not kidding around when they said "We only accept the best of the very best. You want to cry go somewhere else! You want to take a break go somewhere else! you want to try go somewhere else! here we succeed with the best of the very best". The training included a three times daily hour and a half exercise schedule, ten hours of class and briefings a day and an exam on all classes and briefings daily. It was no wonder why by the one month milestone three quarters of the class had dropped out. Staadnau Sivaas had no where else to go anyways, yes it was by far the hardest training he had indured and he would have like to have given up at several points during the training but there was no where for him to go. As such he pressed on day after day of long hard work. Two months later he left the training center with a grin on his face, he had made it hee had pressed on and had been accepted as a graduate to the sniping division there where only three graduates in his class one was heading off to the newly formed connection with the tarterus guards. The other to some sort of medical field.

He did several missions for the sniping division of the enigma military on Neverus Nateralus more black book than official but the enigma military is far from famous for there proper procedure. When he was about 18 and a half the CO of the Mersk approached him "So I hear you, Sargent, are one of our best snipers?" Staadnau Sivaas replied simply with a "If thats what they say, Sir". And so the CO invited Staadnau Sivaas to become a mercenary once more and this time to actually take up the post.

consequently he took no time in becoming a mercenary himself, becoming the best they had to offer in a short time, performing high-ranking mission such as assassinations of high ranking polititions, making murders look like accedents that sort of thing.

On one of these high ranking missions he meet a Arcanian spec ops agent called Brom he had crossed the path of Staadnau Sivaas because of the target one side the Mersk wanted him dead but the other side the spec ops wanted to innteragate him. Consequently when they first met they were rather hostile to one another ending in a large hand to hand fight that consumed days of time. This eventually ended when they both came to relize what could be seen from the other mans eyes, having this relization in mind they began to make a compromise following through on each of their ends of the deal the rest of the mission went smoothly. With this new contact made between the two of them they soon became freinds having experiences, mindsets and training in common.

When he was 22 years old he was sent on a mission to kill a political prisoner on the planet Tartarus. He managed to complete the job quickly and efficiently, as was common for his missions. However, it turned out that someone had managed to see him while he was taking care of the evidence. The spotter than took haste to blackmail the Mersk. The Mersk responded quickly and effectivly first telling him he was getting a dishonerable discharge and then telling the spotter that he had never worked for them he soon put a plan into action to retaliate what had been done. Based on one failed mission out of probably hundred or so success.

About a month went by and he prepared finaly he made his move by shooting his CO in the head at 100 miles with a riffle he had stollen on his way out of Mersk HQ how some ever he did not wish to be caught so for extra procosion he blew up the HQ and through away the riffle. After killed over 300 of its 500 members of the Mersk he then set out on his life goal to kill each and every one of the 200 members that escaped his grasp and his end goal is to catch the spotter and tear him limb from limb even if that puts him on the desert planet tarteris.

Six years later he has killed approximently 50 since is hunted by most goverments by the remaining Mersk and many other agencies he is presently hidding out on the plannet naturalis navario at a place known as "The Shooters Retreat"(a small mountain range with lots of foulage sorrounding it. it is typicly avoid by people who don't live there and most of the people living there are ex-mercenaries or ex-spec ops or just a older contract killer who all know if prompted to avoid traps laid out for onlookers) with traps and a sniper riffle at his side Staadnau Sivaas is happily living life in the country with the wind on his back and a dog at his feet.


Mental Analysis: He has a very diffrent idea of honor and values to fallow his way of thinking is basicly either die in battle or you have no worth. He also is rather touchy on the subject of guns and their uses breaking out in a cold sweat if the subject arises(in memory of murdering his freind and freinds family). He pefers to shoot/kill people he does not know very well but even if it was his family member he would get the job done but he would have dreams and thoughts that trouble him. On a hole he has no real problem with people but perfers the solitude of the outdoors. When the subject of death or parents arise he normaly will not partake and will content him self with sitting in a nearby place contenting himself with either his own thoughts, cleaning his guns or checking his matterials. He has never really had much of a life out side of the Mersk consequently has strange and weried thoughts making some of his comments and thoughts by onlookers having questions about his sainity and strangness.

Other details: He is rather fond of people who exercise their body and mind in congruency as this is one of his major obsessions in life. He has been known in the past to obses over very minor thinks like a simple word or color of the sky but these are rather minor and only truly affect the way he talks and interacts with people.His ideas of belives is that of a true fighter die in battle and once a battle is over drink till the dawn of the next day.


Last edited by BAM Blind And Mad on Sat Apr 06, 2013 1:20 pm; edited 11 times in total
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My Character Sheet

Post  Megaprr on Wed Jan 18, 2012 10:51 pm

Name: Unslaad-Rovaan/Iiz-Sil (Eternal Wanderer/Ice Soul)
Species: Arcane Human/Modified Vampire
Homeworld: Arcana
Gender: Male
Age: 136 (looks 25)
Height: 6'5"
Weight: 150 lbs
Skin Color:Pale
Hair color: Long, Straight, Silvery-Blue
Eye color: Bright Silvery-blue eyes / dark Red with Black Sclera.
Clothing: Wears dark greyish-blue mage’s robe with darker whiteish blue waves at the bottom, and wavy streaks the same color as the waves that point up and end at the waist. Wears a mage’s hood that hangs low so that people can’t see his eyes. The gloves are made of fine white fabric, but have the resistance of leather.
Weaponry: He uses enchanted gloves that paralyze the target upon contact with the palm in combination with his water absorption to fight. The gloves can be activated and deactivated at will.
Magic: Uses mainly water, force, and lightning magic to fight. He uses hydrokinesis on low viscosity fluids to the point where he can absorb enough water from a creature to leave it half dead in thirty seconds. The closer he is, the more he can do. For now, he can only absorb by touch. He uses sparks to set people on fire (if drenched in oil) as well as shooting them from a distance. And has a telekinetic force push that has a range of three meters, but is powerful enough to send an adult human flying backwards. It can block slow projectiles if used with correct timing. Using his hydrokinesis, he can take moisture out of the air in very small quantities and use it to make small fingertip sized ice projectiles. Although his hydrokinesis is limited, he can lift around one liter of water. He aims to be able to suck out moisture without touch, as well as being able to control water on a large scale.
Mental Analysis: His mind is split into two parts. One is the original, and the other is a monster filled with battlelust. His original mind is very calm and has unbelievable concentration. Most of the concentration is always occupied on suppressing the other half, but he keeps enough concentration separate so that he can do regular tasks just as a normal human being could. This concentration is due to being a wandering nomad that lives alone and has had over a hundred years to perfect his method of suppression. Due to this, he rarely loses his temper, and when in battle, will always keep calm and not show any expression. He has long term photographic memory that he acquired when he was fused together with the other half, however, using it draws out the danger of setting free his other side. He has trained as a scribe in the arcane library for over ten years. During that time, he read thousands of books. This and his travels have turned him into a human encyclopedia specializing in locations and items. Although his knowledge is mostly limited to Arcana, he does have a few bits of knowledge on the other planets. He is constantly searching for clues related to the Cube of Truth, and is always interested in learning new things.
Arcane Enhancement: His enchantment is one that augments speed and strength considerably (he can lift a human by the neck without effort, as well as run at 30 miles per hour, however, because of the large concentration necessary to use it, he cannot use it while suppressing Iiz-Sil.
Equipment: Carries an enchanted water bag that can hold three times its volume around his chest. Also carries a belt with four small flasks of oil,
Other items: An ornate silver amulet that he wears around his neck. Does nothing but act as a reminder for him.
Patron:The Truthbearer
Biography:
UnslaadRovaan was originally named Banaar. He was born in a small town just outside of Haelion-Drais. He never knew his father and his mother refused to mention him. When he was roughly 8 years old, his mother died of a plague, and because they were very poor, Banaar had to seek refuge with someone else. Mysteriously, he received a letter that had the Arcanian seal. Inside was an invitation for work as a scribe in the Arcanian library of Haelion-Drais. After his home was burnt to rid the place of the disease, he was left with nothing. Not a single cent. So he had to accept the mysterious offer. Soon after beginning his work in the library, he was offered a place in a school for mages. There, he learned to study the arcane way. When he was not in school, he was in the library either sorting out books or reading them. Since he had no home, he was offered a shelter and food in the library. He lived this way for 10 years. During those 10 years, he explored not only books, but the library itself. No one alive had greater knowledge on the structure of the library than him. And one eventful day, as he was exploring a mysterious hidden passage that had a secret entrance in one of the bookshelves, he stumbled upon a lab filled with humans. Both dead, alive, and a mix of both. Shocked at his discovery, he attempted to flee the way he came and knowing that he might fail, he wrote down his discovery on a magical letter. He used the magic he had learned at the school as best he could, taking pictures and leaving a signature. He almost made it out of that horrible place were it not for the owner. Sithius Shadoweye. As Banaar closed the library door behind him, Sithius grabbed him. Banaar threw the letter down on the ground in hopes that someone would find it. What happened in the laboratory is a mystery to him. For he was knocked unconscious. All he knows is that when he woke, he had no control over himself. And he helplessly watched as he slaughtered helpless humans in the dark cave. With no control over his body, he saved sithius from persecution, and used his newfound speed to get away. Together with sithius, he travelled to a remote place where no one would find them. There, sithius taught him combat magic, gave him an arcane enhancement of speed and strength, and explained to him that he was his greatest success. What sithius didn’t know was that Banaar still existed, and was building up strength to break free of his possessor’s grasp when he finally escaped from the place, he realized that he had learned numerous things from sithius. He had immense thirst and could control water with his mind. He also had new, long term photographic memory. With his thirst, and his fear that his possessor might come back, he realized that he was not yet ready to re-join society. For fear that he would lower his guard and is concentration would break. He renamed himself, and gave his possessor a name. In this way, began his endless wandering. For a hundred years he lived in isolation, he became aquatinted with his tools and knowledge. He experimented and succeeded. if Iizsil broke free again, he would only get 10 minutes of freedom. However, he realized that this was not enough. He realized that he would never have a peaceful life again if he continued to live with that monster. Soon, he became obsessed with the idea of breaking free from his curse. Once he had enough confidence to re-join society, he started a hunt to find something that could set him free. He found that his search was one of the hardest searches in history. He had to find the Cube of Truth. With it, he could shatter his possessor’s mind, giving him complete control of his own body. There was no other way. He remembered Sithius was also obsessed with the cube, and he realized that in his travels, sithius had found the location of the cube. Knowing this, Banaar, now named UnslaadRovaan which means endless wanderer, began his search for his ancient curse-bringer. Hoping that with him or his corpse, he would find the location of the Cube of Truth: his key to liberty.
Fine details: He has several blue tattoos that span his whole body excluding the face, hands and feet. the tattoos symbolize the element of water and look like waves, spirals and a few glyphs. these tattoos are usually covered by clothing, so most of the time, they are unseen.




Last edited by Megaprr on Sun Apr 15, 2012 1:15 am; edited 6 times in total (Reason for editing : changed my patron)

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hey eric, for your pic

Post  Megaprr on Mon Jan 23, 2012 7:36 pm

try this, it seems to fit...... maybe a few tweaks..... but it's how i'd picture you somewhat, (except with a meaner look....
http://fc05.deviantart.net/fs71/f/2011/256/1/e/fire_mage_by_sedeptra-d49r7an.jpg

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Re: Character Creation

Post  The Dark King on Mon Jan 23, 2012 9:10 pm

Gabby drew me one, remember?

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Vokun Kaal - Character Profile (The finished version. Happy Will?!)

Post  choppedliver on Tue Jan 24, 2012 4:01 pm

Name: Vokun Kaal (Shadow Champion)
Species: Kahtia
Hometown: Pawford, Animalia, Nevarus Naturalis.
Age: 21
Height: 5' 10"
Weight: 130lbs
Eyes: Green
Hair: Black
Fur: 'Black panther' colouring, jaguar rosettes on tail and torso, tiger stripes on legs, arms, neck and head.

Clothes: baggy, black capri-length pants and a torn cotton shirt which shows abdomen and only one shoulder-sleeve.

Gender: Female

Weaponary: A small, large-for-a-child sized bow from her cubhood. Arrows vary from pro-models from major cities to quickly crafted, homemade arrows, made with branches of a brite tree, known for strait branches, feathers of birds and a sharp rock of peice of glass, usually poisoned. Usually avoids close combat, but in dire situations, she has minor spirit abilities, which can call an animal to help fight off an enemy, as well as a malachite-and-silver dagger. A gift from her mother.

Personality: Quiet and shadowlike, she keeps her emotions to herself. She shows no remorse when killing, be it animal or humanoid or beast. She is a drunk, keeps a drink close at hand at all times, and is always open to a good drinking buddy. She lives in constant fear of her brother, Od Sah, which also keeps her on the run. She doesn't trust humans or machines, but doesn't close her mind to making an ally. After 13 years in solitude in the wilds, Vokun Kaal likes to hear people talk to each other and talk to her. She loves to be kept on the move, and feels at risk if she stays in the same place for too long.

Magic: Mostly spirit abilities, calling and communication of all souls. She also has an ability to heal severe wounds and reserect the dead, with restrictions to how they died and how long they have been dead for. She can communicate with mortal and immortal beings, can call upon any mortal being, and turn a horse on its rider, or a wolf or fox to help her fight.

Bio: Born into a small buisiness trading family, Vokun Kaal Kiir-Toor was raised learning hunting and fishing from her two older brothers. An unfortunate fire in the Toor Family manor left Vokun Kaal and her younger brother orphaned and alone. By law, she and her brother, Od Sah, were transfered to the capitol city of Silver Tail in the Animalia Province. Terrified of the unknown life ahead of her, Vokun Kaal planned an escape. She and her brother took the last name of Kiir-Toor, meaning Child of the Toor family, a given to all orphans untill they marry and can change their name to their spouce's or legally call themselves by their biological family's name again. Aged 8 at the time of this tragedy, Vokun Kaal managed to salvage a good bow, several arrows and othe basic tools she needed to survive in the wilds along the road between Pawford and Silver Tail. On the carriage ride to the capitol, She staged a fire in the back of the horse drawn wagon on which she, Od Sah, and three Dehrixaand (a race of Deer-like people), were riding. The wagon keeper and an adult Dehrixaand managed to put out the fire without much loss of anything, only a few charred potato sacks and floor boards. The three minute ordeal gave Vokun Kaal enough time to bolt into the forests along the road. Because kahtia only need 4 hours of sleep a night to function decently, By the time the alarm was raised of the run-away orphaned cub, Vokun had almost crossed the border into the Monera Kingdom by the time a search party began searching for her.
She lived in the shrubby Province for three years before she re-crossed the border, but not the same southern border she crossed over from before. She crossed from the south-west, and was able to avoid confrontation with border officials. For five more years, she hunted and gathered for survival in her preferred terrain of mountain forests and high plains. She began to venture back into cities for the food and opportunity to sell meat, furs, fish and potions made with wild herbs at sixteen. Eventually, she started to stay in Inns and Hotels when staying in town, and began to drink at the bars. She became pretty well addicted to alcohol by the time she was eighteen.
Although she saves being absolutely drunk for "special occasions", Vokun Kaal always has a
flask close at hand. She still primarily lives a nomadic life in the forests of Animalia, now mostly to avoid her now adult brother, who was viciously abused in the orphanage for "his sister's behaviour" and "being a cat" (quoted from the head nun at the orphanage). He blames her for the brutal treatment and now spends his time trying to track her down.


Last edited by choppedliver on Thu Oct 11, 2012 10:25 pm; edited 15 times in total
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Re: Character Creation

Post  BAM Blind And Mad on Fri Feb 03, 2012 10:30 am

simply because Blackstar88 is being a idiot I am posting his character here

******Beyond this point posted by Blackstar88******

Name: Tahrodiis Maarsah (Treacherous Terror Phamtom)
Species: Cydernetically Enhanced Vampire
Homewold: Born on Arcaina spent most of life on Enigma
Gender: Male
Age: 155 apears to be 35
Height: 5'10"
Weight: 185lbs
Hair color: Black
Eye color: Green (Black while enraged)
Clothing: A dress outfit with hood when in sunlight, gloves and black dress shoes which are also heavily strengthened to support melee combat, same with his gloves. He also has one holster and two blade sheaths on his back and blocking blades on his arms. He carries a small pack.
Weaponry: Two self-made curved short swords and two twin 9 mil silenced pistols. outfited with blocking blades, gold plated, pearl grips. He has a strange weapon he found deep on enigma, and does not know how it works.
Cybernetic Enhancment: Parts of central nervous system enhanced to increase reaction time and reflexes (also has nanobots in blood stream to monitor the cybrnetic upgrade.)
Equipment:Sharping tool for swords, basic weapon maintenance materials, and creation tools. Also weak poisons for swords, as well as a compass.
Other Items: Food rations for a day or two and bottle of expensive wine. Comb and shaving kit, stain remover, and sewing kit.
Magic: Can sense the magnetic pole of a planet and can move small objects made of metal(only used as a distraction) and Cloak (also because he is a vampire he has increased strength, speed, and intelligence, but is prone to arrogance and excessive cruelty, both of which can get him into trouble.)
Patron:The Hunger
Class:Assassin/Engineer
Character bio: Tahrodiis Maarsah war born on Arcana to a powrerful family, and both his parents were well known mages at the largest school of magic, but he always perfered to work with technology rather than with magic. At 14 he was already making advanced weponry, but his parents did not repect nor encourage his skill and interests, so he eventually left home and stowed away on a freighter destined to go to Enigma, but at a stop at Neviaurs Narutala, he was attacked by another stowaway. After a fight, which he lost, he had to hide on board another freighter after becoming a vampire. When he got to Enigma he instantly got involved with organized crime and quickly showed promise by showing great skills in weapons and equipment manufacturing, but also had a few episodes of violence, which he had a hard time controlling, but worked through by meditation and martial arts training, but after a few years while in his front courtyard he found a old newspaper that said that his family had announced that he had died and had basically forgotten about him. Outraged and deeply hurt by this, he traveled to Arcana to confront them. Unfortunately, he lost his temper and attacked them, but lost badly and bearly escaped alive, suffering central nervous system damage, which needed immediate surgery. So back on Enigma, he was improved with a cybernetically enhanced nervous system and nanobots to maintain it. Once out of the hospital, he went through a great depression by his parents betrayl, and saying in a news report that they were atacked by a crazed lunatic. All this caused his deepest vamperic traits to come forth and resulted in the deaths of four, but at the fifth saw what he was becoming and stopped. He went back to his home and continued his work, but because of his crimes, worked free-lance, even for the law enforcment and went through strict martial arts training to control his aggression, and after 118 years and multiple identities to hide his identity, he decided to stretch his skills farther and include biologically based wepons in his work. So after a very productive trip to the nature planet, on his way back they were attacked by space pirates that killed most of the passengers and crew, and he had to kill a few. They part landed, part crashed on Tartarus, so he quickly gathered what he thought he needed and began to look for away back home.
Mental Analysis: He is joking at times, but also cynical at the same time. Works hard to control his emotions(especially anger!!!!) and respects people and their intelligence above all else. He is also quite egotistical, almost to the point of being narcissistic and will voice his opinion on everything. Also when under stress, or when he's angry, he will become much more vicious, aggressive, and savage and does not yet know how to control his vampire side all that well.
Other Points of Interest: Extreme dislike for heavy magic users. Will openly insult them. Takes his personal appearance very seriously(do not mess his hair or stain his clothes,) and while in his vampire form skin turns paler, eyes turn black, and teeth all become pointed and sharp. Also, his nails grow and harden, his voice deepens, and he becomes 20% stronger and faster then an average human in this form normally. At perfect vampire level, he is also gifted with increased intelligence to add to his already high IQ. Also, feeding lets him heal himself. Also his fighting style is very fluid feeling, but he will then go in for critical hits at sensitive areas, causing large amounts of pain and discomfort. He also thoroughly enjoys fine wine, but the bottle he is carrying is too valuable to drink. His gun is one he found exploring Enigma, and the only things he knows for sure is that it is a weapon, and how to operate the sight. Very good at reading people, both what they are thinking and what they are going to do in combat.
Likes: Complex machines, interesting people, fine wine, strong flavoured food, reptiles and other creepy critters.
Dislikes: Heavy magic users, idiotic people and their ideas, overly positive people, dogs,and sunlight.
(p.s clothing has slight bullet and slab resistance.)
p.s.to Dark King/BAM/IE tell my of any changes made and halve fun corecting the spelling:)

BAM: BLACKSTAR88 I am going to kill you. it isn't
tell my
its tell me you idiot

The Dark King: FOR THE LOVE OF SATAN, WHY IS YOUR SPELLING AND GRAMMAR THAT BAD!?!?!?!


Last edited by BAM Blind And Mad on Wed Feb 08, 2012 7:28 pm; edited 2 times in total

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Re: Character Creation

Post  The Dark King on Fri Feb 03, 2012 10:49 am

Ye

Gods.

Do you always spell like that when you're tired, or do you spell like that all the time?

My OCD compelled me to fix ALL the spelling and grammar errors in your character bio of course.

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Re: Character Creation

Post  VokunKreh on Sun Feb 05, 2012 10:50 pm

-------------------
This character is a bit too overpowering at the moment so i have changed some things.
-------------------


Name: VokunKreh (Shadow Bend)
Species: Human
Age: 26
Height: 6’0
Weight: 150lbs
Eye colour: Bloodred irises and sclera, normal pupils.
Hair colour: Jet Black
Gender: Male
Home world: Arcana
Clothing: Black Material that lacks definite shape. it shifts and changes as he moves and blends into shadows, making it hard to look directly at him for any period of time. (kind of like Morpheus from Greek mythology) it covers his entire body except his face. He also wears black gloves of the same material.
Weapons: Carries an Onix double bladed naginata which has a bat wing shape at the blades. The naginata can be folded up and split into two matching daggers. They can be stored on his belt, and have leather wrapped around the handles in a spiral. They are enchanted to a hardness level that can withstand the sandstorms of Tartarus. Also carries four throwing daggers, concealed in both of his boots and sleeves.
Equipment: Carries a silver whistle that when blown calls a black crow to his side. Crow will behave only for VokunKreh and will bite anyone else who comes near it. Also obeys simple commands. ie: go, stay, fetch, attack, etc.
Magic: Can melt into shadows for c.5-10 minutes allowing him to disappear and reappear in another shadow located within a radius of about 20 meters. He has the power to “suggest” simple things to others which will subconsciously, (but with slowly increasing power) urge the target to do whatever VokunKreh had suggested.He also has the ability to make a person forget any interactions with him that spanned over less than 30 minutes.
Biography: VokunKreh was born to a peasant family in the once great city of Ekzul-Todun in Arcana. He grew up friendless and mocked by both his peers and even the adults in his commuinity until finally at 13 he ran away and joined a gang known as the black serpents.

Every member of the black serpents had their own individual reasons for leaving home and none were above the age of 17. At 17 a member would be sent to the university of their choice with stolen funds that the black serpents had pooled over the years.

When it was VokunKreh’s turn to leave the gang four years after he had run from home he decided to go to The University of Kolus-Zio. but was very quickly transferred to Mehlan-Ker after he showed his amazing talent for the Arcane Art. He sought to enter the university to hone his already formidable mental powers and after studying there for five years, on his 22th birthday he stole the university’s most prized book of dark magic and ran with it. He has since used the book to master shadow travel and several other dark spells, although he admits himself that he is nowhere near to understanding all of the book’s secrets.

From that day until the present he has been living the life of a traveler, even exploring the other worlds (bonus to concentration and general knowledge), even going so far as to have almost succeeded in crossing the vast desert of Tartarus, and he still holds the record for best attempt.
Mental Analysis: Very determined to reach whatever goal he sets for himself and while he may listen to others opinions, he is entirely independent and makes his own choices. He is rather arrogant and has little to no respect for the law or for those who enforce it, although his general intentions are good. He seems to be almost careless in his manner to the unsuspecting eye, but in reality he is always completely aware of his surroundings due to his extensive mental training and constant vigilance.
Arcane enhancement: His Arcane Enhancement gives him the ability to sense whether or not he is being lied to.
Fine Details:Naginata blades are midnight black and have a slightly elongated “bat wing” shape to them, the handle is also black and has a snake design that carries on throughout the entire weapon (except the blades).
Mindset: When faced with direct combat, he prefers to use his scythe with which he is extremely adept. Prefers however to avoid direct conflict, instead using his superior stealth capabilities to achieve his goals. When backed into a corner with absolutely no choice, he explodes into deadly decisive strikes with both weapons and magic until there is nothing left of his opponent(s).
Patron: The Dark One
Location: Investigating and gathering information in the main prison on tartarus..


Last edited by Megaprr on Wed May 16, 2012 12:04 am; edited 1 time in total (Reason for editing : Added Patron and moved Location from other post.)
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Re: Character Creation

Post  The Silent Watcher on Mon Feb 06, 2012 5:29 pm

Bio and personality added. May add more later.

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Re: Character Creation

Post  The Dark King on Mon Feb 06, 2012 9:15 pm

Additional details added, as well as logical information that I neglected to include the first time. Information is subject to change as the game progresses.

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Re: Character Creation

Post  The Dark King on Mon Feb 13, 2012 6:08 pm

Cleaned up the grammatical nightmare that was Blackstar88's character sheet, and I am not doing that again. I have better things to do than to fix spelling.

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Re: Character Creation

Post  RagingSeas on Wed Feb 15, 2012 10:58 pm

Name: Sivass Voth-Ko ("Beast Within" mostly referred to as Beast)
Species: Human Were-wolf
Home world: Neviarus Naturala
Gender: Male
Age: 28
Height: 6"9'
Weight: 208lbs.
Hair colour: Silver
Eye colour: Grey
Clothing/Equipment: Usually wears a T-shirt and sweats. He has a camouflage cowl that he carries with him. He has a fairly large pack that contains enough food and water for a couple days. He carries 2 climbing hooks and other climbing tools like rope, etc.. He has a sash that he wears that has a heavy duty steel chain along it. And some non conductive leather gloves.
Weapons: The weapons used are a heavy duty steel chain with a weight attached to the end for those out of reach people that can strike or wrap around them. He mostly likes to get to a closer range that that so that he can get them within the range of the spell "Shadow Door", and combining it with the use of his 4.5 ft. long, 2 inch diameter tempered steel club of force. This weapon becomes more effective the more it is used in the way that, the more it is used it will, after a while be able to absorb the force of a objects impact upon it. When used enough (determined by GM) it will be able to carry more than one impacts worth of energy like cumulative stacks or counters. Then when striking, if the user utters the word "smite", all of the cumulative energy will be released at once along with the force of the swing itself upon impact. He may also use his climbing hooks from time to time as well as his bare fists. Another weapon he is still trying to comprehend and control is his were-wolf state. This may occur when his adrenaline is at a certain high, when this happens he may go "wolf." At the time when it happens he will turn into an 9" tall were-wolf and go berserk, attacking friend and foe alike. During that period he has no control over his actions and no recognition of what is happening. He is working on a way to control this by trying to self-activate his powers. He is working on the method of trying to get certain appendages to go "wolf". This will allow him to transform a limb of his choice to its were-wolf state, increasing the speed, power, and durability greatly(ex. changing his leg(s) would allow him to jump high & far as well as move at high speeds for short periods of time(keep in mind he has only just started to do this, so he can't transform even one limb yet so as he progresses he will be able to use it on more than one limb at a time)). Because he had to learn how to survive by himself for quite a few years, he has also collected a variety of different exotic plant seeds from many of Naturalus` forests to use in case of food purposes and in combat situations, as well as medical care. Since he has been at the port on Tartarus, he has also had time to buy a few of the different plants that grow on the desert planet. He has been cautious enough to buy a few rare but extremely useful seed that ought to help him through his adventures on the barren planet. (Got a few ideas of what kinds of plants that i would have a stock of, still coming up with more thought).
Seeds: x1 packet of apple seeds(1 packet = 15 seeds(seeds can be taken out of fruit and used again ex. apple seeds))
x1 packet of tomato seeds
x1 packet of desert spring seeds(it is a fruit see species thread)
x1 packet of lemon seeds
x1 packet of watermelon seeds
x1 packet of star fruit seeds
x1 packet of banana seeds
x1 packet of orange seeds
x1 packet of lettuce seeds
x1 packet of grape seeds(and yes there are seeds in grapes we just don't taste them)
Spells: Growth, Rock to soil (reversible), and Warcry (Default with werewolf). Warcry is a character specific ability, which is detailed below.
Warcry: This spell is unique to werewolves. It can only be used when their head is in wolf form, then the spell is able to be cast. Similar to the spell Push, this spell is in the form of a mighty howl. It creates a shock wave that can be a area of affect around the caster or a directional attack for 2x the range of the area of affect version (has a given diameter that will increase as well as a knockback force). This signifies a state where he becomes pumped for a very short duration of time, becoming even stronger and faster for a matter of seconds.
Level 1: Area of affect is 6ft. radius and directional has a diameter of 2 ft. Both have knockback of 250n of force. Is 1.5x stronger and faster for 10 seconds after.
Level 2: Area of affect is 8ft. radius and directional has a diameter of 4 ft. Both have knockback of 500n of force. Is 2x stronger and faster for 15 seconds after.
Level 3: Area of affect is 10ft. radius and directional has a diameter of 6ft. Both have knockback of 750n of force. Is 2.5x stronger and faster for 20 seconds after.
Level 4: Area of affect is 12ft. radius and directional has a diameter of 8ft. Both have a knockback of 1000n of force. Is 3x stronger and faster for 25 seconds after.
Level 5: Area of affect is 14ft. radius and directional has a diameter of 10ft. Both have a knockback of 1250n of force. Is 3.5x stronger and faster for 30 seconds after.
Level 6: Area of affect is 16ft. radius and directional has a diameter of 12ft. Both have a knockback of 1500n of force. Is 4x stronger and faster for 35 seconds after. affraid

Mindset: He will work towards anything he has set his mind, and get there eventually. He may be a bit argumentative at times over the most meaningless things but does it for fun and has a clean sense of fun. He can be very persuasive and logical at times when a aggrement must be reached to prevent further. Even when he appears a little rough and tumble he has a kind and caring side to him that will appear every so often, like when seeing someone has a problem and he can tell it is troubling them he will always see if he can help in any way. Seeing uncomfortableness in his friends makes him feel uncomfortable, he's one those people that you always can talk to whether discussing a problem of just feeling lonely. When it comes to combat he is protective of his comrades and will support them in any way possible. He is a very calm and clear-headed, able to take any amount of verbal thrashings that are dished out by others and deal quite a thrashing himself. He does all of this to keep himself from getting so angry that his "wolf" side will come out(mind you it does take quite a lot for that to happen).

Bio: Once living peacefully on his home world his village was brutally torn apart by a great wolf. Bitten by Fenrir himself at the age of 9, and being the last of his village to survive. He vowed vengeance against the great wolf after discovering that he was infected, and the rest of his family slaughtered. But being a bloodthirsty beast was apparentaly not to be, his cells reacted differently with this new string of invasive DNA. His genes became infused, creating a all new string of werewolf DNA. He soon discovered that he did not turn into the unruly demon that mindlessly killed for pleasure. Thus, he was sought after by determined scientists that would do anything to get their hands on him to experiment to find a supposed "cure" for the infection. Constantly traveling, hiding, and running from place to place to get away from these insane people, he finally found his trigger on day when he was trapped by a bunch of mercenaries in a deserted back ally. He tried to get around them but only to get pushed back further into the ally. In a desperate attempt to evade the he tried to knock them over to get out. To no avail he was sent sprawling to the dirt by the presumed leader when he was struck by his massive steel club(the weapon used at the moment. He was beaten to an inch of his life, on the ground bleeding and bruised, barley able to breath that he lost consciousness. When he came to he was lying on the ground yet again, all of his pains a dull ache. He was horrified as to what he saw when he sat up. The bodies of the mercenaries were strewn throughout the alleyway, all bloody and most missing at least one limb.

Active Abilities: Because going into his enhanced state and undergoing transformation would require a substantial amount of energy, his body is able to digest and give nutrients to his cells so they can work at around 2-3x faster than the normal human cells. This is gained when having become a lycanthrope all though they do not age at 2-3x as fast. This means my character is also able to store up substantial amounts of energy in reserve for the such occasions in which they are needed (this is another reason that my character would be carrying around things like seeds for normal fruits and veggies).

Prologue: Heart racing, he dashed down the alleyways trying to get away from the yelling noises behind him. Jumping over crates, barreling around corners in a desperate attempt to evade his pursuers. Mind going a mile a minute he ran out of the slums to head for the port. The commotion behind him he slowed to a walk, eyes carefully scanning the area for hiding places for he knew that his foes would be on him shortly. He spots a nearby vessel and cautiously creeps aboard the craft. Feeling safer, but not completely at ease, he hides himself behind a loose panel that leads to a small but inconspicuous space that seemed comfortable enough for his needs.


Last edited by RagingSeas on Thu Mar 28, 2013 8:21 pm; edited 15 times in total
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Re: Character Creation

Post  The Dark King on Fri Feb 17, 2012 7:32 pm

Seas, Sovereign (IE) will dictate how fast the spells level up, and I will have to move those spells from your bio into the Earth spells category. As soon as I make it.

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Re: Character Creation

Post  BAM Blind And Mad on Thu Feb 23, 2012 6:12 pm

okay so I was thinking we should add what we want our characters to be like late game in the description agreed?

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Re: Character Creation

Post  The Dark King on Thu Feb 23, 2012 6:27 pm

No, that should be revealed as the game progresses, and we see what we like best.

All right, 200 posts!

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Re: Character Creation

Post  BAM Blind And Mad on Fri Feb 24, 2012 1:10 pm

but wouldn't it be better to let people know of a general idea of what your going for late game even if its just something like:

late game: futur telling, spy , maybe machine gun sniper(I relize I can't spell at present)

that sort of thing would give you an idea but its very lose and not very specific

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Re: Character Creation

Post  The Dark King on Fri Feb 24, 2012 6:05 pm

No, that sort of information should be put up as it happens, but I guess that you can state your plans for late game.

We still haven't even started, and we're already deciding our late-game abilities.

This seem weird to anyone else?

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Re: Character Creation

Post  BAM Blind And Mad on Fri Feb 24, 2012 6:26 pm

but TDK the fun of it is achieving a goal if you don't have a goal how do you achieve it?

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Re: Character Creation

Post  The Silent Watcher on Fri Feb 24, 2012 6:59 pm

Via the fact that a goal isn't necessarily posted on a character sheet?

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Re: Character Creation

Post  The Dark King on Sat Feb 25, 2012 1:55 pm

True, your goal can be kept secret from the rest of the party. Not all information has to be shared.

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Re: Character Creation

Post  BAM Blind And Mad on Sat Mar 03, 2012 2:10 am

Character 1: Mr. Smith

Name: Mr. Smith
Species: Humanoid
Age: 80
Height: 4" 7'
Weight: 200 pounds
Eye colour: Black
Hair colour: Grey
Gender: Male
Home world: Arcana
Patron: The Speaker
Clothing: robes embroidered with silver and gold and enchanted with speech magic.
Weapons: a single seraded dager.
Equipment:
Magic: Speech.
Biography:

Mr. Smith was born on arcana into a wealthy family of six. His mother Diana didn't work and hadn't worked a single day in her life her family had gotten rich generation before her and they still had so much money they didn't even know how to spend it. She was kind to Mr. Smith for the most part but she had a nack for being on the dramatic side and had a decently netoris habit of being very snobby. His fauther on the other hand had once been one of the average public he had been a civil servent for the Arcanaian goverment his work still continued there though after the marage of Mr. Smith's parents his postion had severaly improved(through the parties and get togethers had by Mr. Smiths's mothers family). As for Mr. Smith's brother Neo he was very much a snob and did not like to work unless absolutely necessary he treated Mr. Smith with an air of disappointment. Mr. Smith's oldest sister Aresha she had hated everyone. She had never really gotten out of that teenage rebellion stage doing drugs, drinking herself silly every day till the day she was stabbed by a pissed off friend. His youngest sister is still alive and well working at a book store she has allways been about study and improving education. As for himself Mr. Smith his name had come about because his parents had run out of names by the time he had come around so his name became Mr. Smith aside from this he enharited many of his families traits, the sense of loyalty to the goverment from his fauther, A snobbyness form his mother, a want for study from his sister, a sense of impulsiveness form his eldest sister.

As for Mr. Smith's childhood there isn't alot to be said he went to a school on arcana became extremely good at speech and speech magic becoming in his early adulthood a professor and most accomplished man in the feild.

Mr. Smith's contribution to the area of speech is vast and has baffled many for over 50 years. His discoveries of how to convince a mental person whats right and whats wrong on the moment they are going to do something wrong, how to convince people of an opinion in less than 5 words, how to use speech in battle to make physical violance futile are some of his most notable additions to the wealth of knoldge though there are thousonds of other contibutions he has made.

Mr. Smith`s career as a professor of speech began when he was only 18 years old being making him one of the 30(+-5) people to ever make professor straight out of school he worked in this possition for 52 years making him a round 70 years old when he retired at this point he had made some very notable freinds within the goverment having to much spare time for his liking Mr. Smith soon became a polition making his way up the ladder of the goverment in meir 3 years he has been working there ever since.

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Character 2: Gloria Lundra

Name: Gloria Lundra
Species: Orc like
Age: 65
Height: 6" 0'
Weight: 220 pounds
Eye colour: Black
Hair colour: Black
Gender: Female
Home world: Enigma
Patron: The Loyal
Clothing: Soldier atire(helmet, combats, steel toed boots, gloves, etc...)
Weapons: ANYTHING SHE CAN HIT SOMEONE WITH
Equipment:
Magic:
Biography:

Gloria was a normal child of a single mother trader she moved around a fair bit but never to far from Enigma for some reason. Gloria first enlisted with the Mersk but after two years the orginization lost its lust and she left she soon enlisted in the Tarteris guard. She climbed these ranks relativly slowly, only making captin at 55, but she remainded loyal to the guard for over 40 years. Though she is now retired she still likes the action and enjoys to get in a brawl from time to time.

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Character 3:

Name:
Species:
Age: old
Height: 5"5'
Weight: 220 pounds
Eye colour: Teal
Hair colour: Grey
Gender: Male
Home world: Arcana
Patron: The wise
Clothing: Mage robes of the era when magic began to be taught
Weapons: Past a knife from time to time none.
Equipment: Constantly has some book or another about music in arms reach
Magic: Known(95% of all spells in existance)
Performable(about 5-8 spells only)
Biography:



Fine Details:
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Ill finish it later


Last edited by BAM Blind And Mad on Fri Jun 07, 2013 11:21 pm; edited 8 times in total

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Re: Character Creation

Post  The Dark King on Sat Mar 03, 2012 3:27 pm

*Sigh* Here we go.

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Re: Character Creation

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