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Skills module

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Skills module Empty Skills module

Post  The Silent Watcher Mon Jul 02, 2012 8:29 pm

Quoted from System Discussion. This is the current version.

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Basically, you have a skill (which can be created when necessary, as opposed to taken from a pre-made list) and a simple experience system. You would gain an appropriate level of experience for each action (GM-determined, of course, players can easily abuse this).

Starting skills would be determined based on the character sheet. A swordsman would have a superior Swordsman skill, while someone using a sniper would have a superior Marksman skill, and someone using pistols would use a Gunslinger skill (?).

We need to determine XP required, and the names.

I propose doubling the XP cost each level, starting at 5 for an untrained skill. Level 0 requires nothing, and is unlisted. Level 1 takes 5, level 2 takes 10, level 3 takes 20, level 4 takes 40, and level 5 takes 80. Total XP for Level 5 would thus be 5+10+20+40+80=155.

The system used on the DF forums had "Novice, (no title), Adequate, Proficient, Legendary" as the progression.

Thoughts? If we go with this, players should have one major skill starting at level 2 (thus requiring 0/20) and two or three minior skills starting at level 1 (thus requiring 0/10).

XP would be obtained on a per-action basis, usually around 2-4.
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Skills module Empty Re: Skills module

Post  The Dark King Tue Jul 03, 2012 8:35 pm

Yeah, I'm okay with that.
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