Count to a Million - PART TWO - Walls of Text. And numbers.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Dark King on Wed Jul 03, 2013 9:52 pm

1892

Gaming at my place on Saturday. Starts at 7:00 pm.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Silent Watcher on Wed Jul 03, 2013 9:54 pm

1893

No can do on both of those. Don't particularly care who plays my character. If we get more loot, just write it down on the same sheet I've been using.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Dark King on Thu Jul 04, 2013 2:59 pm

1894

I see. Good to know.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  BAM Blind And Mad on Thu Jul 04, 2013 3:48 pm

1895. To give everyone an idea as to what I do at work.

Today: 
          30 minutes clueing paper to cardboard
          10 minutes finding folders and printing off some papers
           2 hours 20 minutes of faffing around

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Dark King on Fri Jul 05, 2013 3:36 pm

1896

Wow. Just read TDK's link on the previous page. I feel sorry for him, having to go through that right now.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Silent Watcher on Fri Jul 05, 2013 4:45 pm

1897

TSW*

...You are TDK. O_o

EDIT: For D&D, Blackstar88 cannot play my character.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Dark King on Sat Jul 06, 2013 12:37 pm

1898

Sorry. Was really tired when I wrote that.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Silent Watcher on Sun Jul 07, 2013 2:21 am

1899

>Playing S.T.A.L.K.E.R. Shadow of Chernobyl for essentially the first time [not counting the 10 minutes I played like a year ago]
>Look at options
>Options say the game is on the hardest difficulty
>LETS DO THIS

-LATER-

>Wow, I'm actually doing rather well...wait that's just me keeping the quicksave key taped down.

EDIT: I found a homebrew tabletop RPG for the game. Made by /tg/ on 4chan, of all people. Took some digging to find a download, but I found it.

Looks...good for a nice, short session [not that your characters would last long]. By "short session" I mean maybe "leave village/town/outpost/whatever -> go wander around outside a bit -> go underground for a bit in a tunnel system"

If you survive. All humans have 50 HP and the first pistol does 1d20 damage.

...Then again, what do you expect would happen if you got shot three times in the chest?

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Dark King on Sun Jul 07, 2013 1:02 pm

1900

Gaming at my place on Wednesday at 1:00 pm.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  BAM Blind And Mad on Tue Jul 09, 2013 4:03 pm

1901. I will happly be there because its alot better than what I am currently doing which is f#$% all for an hoour till I get off work

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Silent Watcher on Tue Jul 09, 2013 4:17 pm

1902

I'll probably be there. Possibly early.

EDIT: Will be there.

And for hilarity's sake, I'll be sleep-deprived. You have been warned.

ALLNIGHTER GO

EDIT 2: Oh god bad idea dont watch amnesia: the dark descent videos at night no no no no no no no no no no no

EDIT 3: *continues watching*

EDIT 4: I will only consider playing this game if one of you buys it for me. I'll happily stream my reaction to it, in that case. [note that it wouldn't be a blind run, however, I know quite a bit about the game. But I haven't seen much of it.]

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  BAM Blind And Mad on Wed Jul 10, 2013 1:01 pm

1903. Why bother buying my brother has a pirated version kicking around some where

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Silent Watcher on Wed Jul 10, 2013 1:07 pm

1904

Because if you're paying for it, I might as well play it.

[Alternatively just give me the price of the game [$20 I think] and I'll play it]

Also, you know my rule about pirating indie games, right? I did just up and buy AI War recently.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Dark King on Wed Jul 10, 2013 9:38 pm

1905

Wow. You are really cheap not to support an Indie dev like that. Who's the one always talking about supporting the Indie dev, and now look at you. Shameful.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Silent Watcher on Wed Jul 10, 2013 10:02 pm

1906

What the fuck!?

I just said I bought the fucking game!


Not Amnesia, AI War!

What the hell, dude?

My rule about pirating indie games is "Do it to test them out. If I like it, buy it. If not, don't buy it." An improved demo, essentially.

"I did just up and BUY AI WAR RECENTLY"

---

Ignoring the WTF communication failure.

I am not buying Amnesia: The Dark Descent. Nor am I going to pirate it.

However, if someone buys it for me, I'll stream my reaction in return.

EDIT: I swear to [insert deity here] if this starts up another flame war

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Dark King on Thu Jul 11, 2013 9:24 am

1907

Yes, but here is what I don't get.

1. Why do you not want to buy Amnesia? It sounds like your type of game. And with how you crucify big-name developers and publishers, I thought you'd jump at the chance to get a game like that.

2. If you already pirated AI Wars, why did you then buy it? There were no functions that were only available to people who bought the game, and doing it after already pirating the game seems like a poor excuse for justification. Couldn't you just buy a game on the chance that you'll like it? I have more than a few times, and while they all haven't been excellent (Halo 4, Dues Ex: Human Revolution, etc.) I at least learned from my experiences. If you don't make the mistake in the first place, how can you learn from it?

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1908

Post  The Silent Watcher on Thu Jul 11, 2013 9:35 am

1. Consider this: I actually have trouble watching videos of the game. I don't know why, there's just something in it that...ugh.* But if you feel like paying to see my reaction, I'll oblige. If someone we don't know gets me the game [it's on my wishlist on Steam for that very purpose], I will also do so.

2. To support Arcen Games, the developer. The ones actually making the game, as opposed to supporting companies with godawful customer support [*cough EA cough*]. The developers interact with the community enough that I chat with one of them regularly on their forum. And consider that it's on Steam. [Note - I got it from Indie Royale, if you know what that is].

Say I bought a game for Xbox. I get it, and I dislike it greatly, so I return it or trade it in or something like that. Alright, I get some of the money back.

You cannot do that on Steam. At all.

I've already made the mistake. [See: Sonic '06] Not making it again. [Also, you didn't like Deus Ex? I thought you did O_o]

And by the way, there are functions in AI War available only to people who bought the game.

AKA the ability to play for more than a three-hour game, 'cause that's the time limit.

Which, for comparison, is like downloading Starcraft 2 and only getting to play three-minute games. AI War games are extremely long.

Oh, and for the record, believe it or not, I don't actually pirate games that often at all, except to demo a game, or if the game is extremely old to the point where A) You can't really find it and B) It doesn't support the dev anymore [A surprising number of games, believe it or not]. Or C) I already own it in a lot of cases, but haven't found the disc or something like that [see: Knights of the Old Republic, Star Wars: Galactic Battlegrounds, Sid Meier's Alpha Centauri, Star Trek: Elite Force, Starcraft 1 [which I own 3 copies of, two physical ones and a digital one that came with SC2: Collector's Edition] etc.] Or D) To do something like get LAN support [even if it isn't technically LAN]. Remember when you could buy one copy of the game, set it up on 2 computers, and play LAN? Yeah.

Look, can we end this discussion before we set the forum on fire again?

[unrelated - number is in post title]

*Theory: I've long since become desensitized to most forms of horror, but I don't recall being exposed to this particular variation very often. Alternatively, it's entirely possible, though highly unlikely, that I have some phobia I don't know about regarding some particular content in it.

EDIT: Theory 2: This is probably more likely, but I did watch those videos while pulling an all-nighter. A chunk of that might be stemming from sleep deprivation, plus content.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  BAM Blind And Mad on Thu Jul 11, 2013 12:00 pm

1909. I have no idea how you can live without flash ohn the internet today.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  Scionox on Thu Jul 11, 2013 3:05 pm

The Silent Watcher wrote:I've already made the mistake. [See: Sonic '06] Not making it again.

Ow... Yeah, thats quite an mistake.


Also, on a side note, why in the world text in e post a reply is white on a white background Rolling Eyes Rolling Eyes :rol

Edit: Also 1910
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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  BAM Blind And Mad on Fri Jul 12, 2013 3:11 pm

1911. I am looking for some feed back on what I have got so far for the new DI mechanics

------------------------------------------------------------------------------------------------------------------------------
Character Creation:
- 100 points per level
- player defined skills(think kinda like fate)
- for every 25 or more points in a skill you get a extra guess(get to that in a minute)

Dice Mechanic:
The GM rolls a dice(most commonly 6 sided) then you guess the number and the further away from the number you are the more you "fail", its the closest number if you have more than one guess, you also can only guess a number consecutively 3 times then you have to guess at least twelve different numbers(this includes repeats) before reuse. You are also required to guess at least 3 different numbers within a ten round period

------------------------------------------------------------------------------------------------------------------------------

This is only a rough idea, and it will effect NPCs so... give me some feed back

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Silent Watcher on Fri Jul 12, 2013 3:31 pm

1912

I could just alternate between guessing 3 and 4, you know. It would seriously lower the severity of failures [as opposed to guessing 6 and then rolling 1].

And why the "3 times consecutively only/3 different numbers every 10 rounds" rule? The chance of success is still identical. 1/6. Or 1/[dice type].

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  BAM Blind And Mad on Sat Jul 13, 2013 12:06 am

1913.

consider

3,3,3,3,3,3,3,3...

so then you can only guess three consecutive numbers

3,3,3,4,4,4,3,3,3,4,4,4,3,3,3...

so then at least twelve different numbers(this includes repeats) before reuse

3,4,3,4,3,4,3,4,3,4,3...

so then required to guess at least 3 different numbers within a ten round period

3,4,5,3,4,3,4,3,4,3,4,3,4,3,4,2,3...

past that really didn't see any point in making more rules could change it from ten round to five round then you would have to include a different one pretty often but I thought this was fair enough, considering if I say a d100 your kinda getta a what 1/100 to 5/100 chance at like 1-3 level

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Silent Watcher on Sat Jul 13, 2013 10:15 am

1914

?????

I mean that no matter how much you prevent repeating, a guess on a d6 is a 1/6th chance, no matter how many times you guess 3.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  BAM Blind And Mad on Sat Jul 13, 2013 2:50 pm

1915. per turn yes. over time no, think about permutation and the fact that order matters over time if you guess the same number your chance never goes down but if you change it goes down almost by half from say 1/6 to 1/12 to 1/24 if I understand the probability right, I know for a fact the probability goes down so... also just to make sure that you are forced to change the possible severity from time to time.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

Post  The Dark King on Sat Jul 13, 2013 4:36 pm

1916

Back from my cottage early, on account of stepping on a nail. Not fun.

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Re: Count to a Million - PART TWO - Walls of Text. And numbers.

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