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Lore

Post  The Dark King on Sat Feb 04, 2012 8:02 pm

Okay, this is a spot to read lore for all those who aren't staff. This lore will be added to as games progress.

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Public Lore

Post  The Dark King on Wed Feb 15, 2012 11:00 pm

Main Planets:

Arcana (Dimension 1)

Arcana possesses an incredibly powerful magical field, easily used by its' inhabitants. This field is so powerful that anything from Arcana, whether it be a sentient being or a weapon composed of Arcanian metals, possess a magical aura, known as an Arcane Enhancement. For sapient beings, this often manifests as either increased physical and mental abilities, or a greater understanding and affinity for magic.

Enigma (Dimension 1)

Enigma appears to be a planet, but is in reality a massive mechanical labryinth holding great wonders, deadly traps, and treasure troves filled with lost technology. Nanomachines are present, performing many actions such as mining and maintenance. Equipment and materials from Enigma are higher quality than equally common materials elsewhere as a result. Those born on Enigma have a natural affinity for machines, often building incredible things at young ages.

Neviarus Naturala (Dimension 1)

Neviarus Naturala, commonly known as simply 'Neviarus,' is covered in dense forests and lush jungles. Many natural cures to thousands of diseases are found here, including ones for a number of major disabilities and ailments. Much of Neviarus is covered entirely with vairous trees and other plants, and very little sunlight reaches the forest floor. Many sentient and extremely intelligent species are found on Neviarus, and there is evidence of many more.

Tartarus (Dimension 1)

Tartarus is divided into two distinct parts: A massive planet-spanning desert and a hellish volcanic zone. Tartarus was originally a prison world, and some prisons are still operational, though most tend to abandon prisoners in the desert. Most of the Tartarus Desert is composed of a substance similar to sand, but not quite identical. At first glance it is unnoticeable, but the grains have many rough edges, which coupled with frequent high winds, create lethal sandstorms capable of shredding all but the toughest of armor. In the volcanic areas is a large anomaly known as the Rift, the properties of which are currently unknown and are being studied as often as the opportunity arises.

Altered Planets:

Arcana (Dimension 2)

The Arcana of this universe/dimension is caught up in a war with half the planet supporting the use of magic, while the other half being against the use. The cause behind this fight was when a meeting of several high-ranking government officers happened years ago, some magic users didn't wish it to happen, so they killed some of these officials and in concequnce started a war by the people who were represented by those officials. The planet also has several chunks missing due to a creature only known as The Absolute. Half the planet uses somewhat primitve magic, while the other half uses world-war 2 area technology. Both sides have suffered heavy casualties in the war.

Enigma (Dimension 2)

The Enigma in this universe/demension is completely controlled by an AI(artifical intelligence.) This caused several major civil wars on the planet, making it next to impossible to live there in peace. As such, the only true willing inhabitants are the AI, though many people are there as either slaves of the AI, or as warriors trying to free the planet. The rebellion is only composed of about 2000 humans, none of them with any augmentations.

Neviarus Naturala (Dimension 2)

In this universe/demension, it is a very disliked place as it mostly consists of swamp and marsh lands. There are no spaceports or form of intellegent life anywere on this planet, so it is mostly controlled by the food chain of its marshy ecosystem. The whole planet is a mining world due to the massive carbon build-up of dead organic matter. Companies buy whole continents, then strip mine the whole area, leaving the planet barren. No record exists of the calamity the killed of all life on the planet, and experts are baffled of how it happened. All agree that it is a very lucrative oppurtunity.

Tartarus (Dimension 2)

This planet turns out to be a giant paradise for the rich and famous. This wasn't the design to be only for the rich and famous, but with the raging civil wars on Arcana and Enigma, the truth is that the only ones able to use the planets resources are the rich and famous. The residents here relax in paradise, enjoying the pleasures of life while their bank accounts fill with money from the wars.

Legendary Items:

The Cube Of Truth

Legend has it that there exists an item of unimaginable power. The cube is an item that gives the holder raw knowledge, everything about the universe is written on the cube. All its secrets. although it's current whereabouts are unknown, the cube has been used countless times throughout the ages. No matter how small the use may be, its effects have always been felt throughout the entire galaxy. Some people believe that the cube was created by an ancient civilization and was left behind as an lost relic. Others simply believe it was sent down by a God. The truth is, that no one really knows where it came from. Only that it is craved by many, and should it fall into the wrong hands, the cube could wreak havoc on a scale so massive, it's comprehension is beyond anyone's. Although many have tried to recreate the cube, no one has been successful. there have been close experiments, but none have been completely successful. Normally, The Cube will shatter the mind of anyone who wields it. Some people believe that this was a defense mechanism to prevent it`s use by anyone who was not worthy. others believe it was meant for a mind much greater than that of a simple human. There are legends that Enigma has used it`s technology to tap the cube`s power, while Arcana has used its magic. There are even rumors that the cube was somehow used in the creation of Enigma. The cube was last seen in the vaults of a mad king. who used to rule a small empire in the southern hemisphere of Arcana. The cube was lost when the Arcanian Circle of Magic sacked the castle. it has not been seen since.

The Hands of the Timeless

On Enigma, a story, traditionally passed down from word of mouth, tells of a pair of legendary weapons know as the Hands of the Timeless (though some translations refer to them as guns, not hands). Supposedly found near or at the heart of Enigma, these weapons are said to be able to slay any foe with a single shot, never missing their mark. Though the story varies from family to family, the general meaning is the same. "One of flesh and steel shall open the Gate to the Timeless Realm." Who this refers to is unknown, but it seems to be one who is cybernetically enhanced. Whether or not there is any truth to this is unknown, however on occasion an incredible energy spike near the core has been detected, though the exact location remains unknown. While this could be a discharge from some form of power generator, it is still possible that these legendary weapons are the source, firing off for all time for some unknown purpose. However, it is known that the location of these discharges appears to be some form of vault, marked with the same symbol as the gate to the core of Enigma...

Mask of the Ageless

No real information is known about the mask, but it is said to be able to grant access to a parallel dimension. The mask has been lost for over 4000 years, but some still believe that it is guarded by the most powerful beings of all time. Nothing is truly known about it, not look, not power, nothing. It is an item of mystery. The dimension is said to contain the lost secrets of time, including the locations of all centres of magic and technology for all of time, including the date at which it can be found.

Totem of Eternal Light

A priceless artifact that was believed to have been made by the gods. It was kept in the capital building of Arcana until about 100 years ago when it mysteriously went missing without any trace. It was only seen once more on Enigma about 78 years ago but it seems to have gone into some sort of void, simply because the Arcanian goverment have searched high and low for it.The totem is believed to posess some sort of power to omit a light so bright and endless, it gives the holder an endless form of light as bright as a sun. The holder and those who they travel with experience the effect of the totem.

Horn of Thunder and Lightning

A powerful artifact said to have been left behind by a race of powerful mages millenia ago. The Horn takes the appearance of an ornate golden javelin with a jewel encrusted handle and guard. The Horn possesses incredible piercing power, and can easily puncture the strongest of substance. However, the Horn has a little-known secret. When in the possession of a mage, the Horn takes the form a an ornate golden gauntlet, along with armour for the arm it is worn on. The Horn is actually a magic amplifyer. A mage pours some magic energy into the Horn, then the horn amplifies it ten times, and it is then discharged. The shock wave produced by the explosion is lethal to everyone except the user within 10 meters. The Horn can also form other shapes out of the magic energy, only limited by the user's imagination and the power at hand.

Major Organizations

Arcanian Circle of Magic

A group of wizards dedicated to studying the arcane at any cost, and if necessary will perform acts such as assassination to get what they want, when they want it. However, they rarely let anyone join the Circle, and rarely share their knowledge with outsiders. Nobody has, in known history, actually left the Circle, with those finding themselves too involved tend to vanish. Despite this, they are not suspects of any serious crimes and tend to keep to themselves. None of their members seem to have interests outside that of the Circle.

The Elder Council

A group representing all major political powers of Arcana. Many are overconfident in their magical abilities, and typically end up dead shortly after receiving power. The few members that stay alive seem to possess an unknown background, often having contacts in the Arcanian Circle of Magic.

Universal Merchants

The Universal Merchants are major players in trade amongst the planets, often buying out any other companies that attempt to cut into the market (though they tend to leave private trading organizations alone). Members are generally extremely helpful and will assist with anything you may require...for the right price.

The Robotic Hand

An organization on Enigma, recruiting anyone they can, believing that all pieces of technology on Enigma are pieces of a mechanical god, and that rebuilding it will grant them divine favor.

The Will of Nature

An enviromentalist group dedicated to preserving Neviarus Naturala's current state. Many members have abandoned civilization to live amongst the wildlife, though some still remain, recruiting those who believe the same things.

The Silent Wanderers

A group of people, consisting of various outcasts from various worlds, that have assembled a small fleet of self-supporting colony ships to survive. They mainly keep to themselves, but will interact with outside groups if necessary.

Cult of the Last Dawn

A religious cult on Tartarus devoted to worshipping the Lord of the Desert, believeing that he is God coming to punish them for their sins. The cult is composed of only the most fanatical members, and a commonplace ritual is to kill the least dedicated member in plain view of everyone else.

Tartarus Prison Gang Outfit

A number of gangs who have joined together, protesting against the treatment of prisoners of Tartarus. They are against many things, from how there are no actual facilities, to just being dumped in a random location in the desert, and brutality from the guards.

Time Hunters

A group dedicated to researching the mysterious race known as the Timeless. Most of them are mages, with higherups holding a position in the Ancient Library and Elder Council of Arcana, though some members are from Enigma and Neviarus Naturala. Their technology is rather advanced, most of it reverse-engineered from ancient Enigma tech, and all their equipment is custom-made for each expedition. The group is funded by various groups, with the most obvious being the Elder Council of Arcana, though much of their funding also comes from the Universal Merchants.

Possible Enemies:

The Mersk

A mercenary organization, with a rather friendly front hiding them from public eyes. They exist both in this universe and a mysterious other one, seemingly arriving from the depths of Enigma.

Arcana Extremists

An organization dedicated to either controlling or eliminating the use of magic entirely. They remember a history no others remember, and may be from an alternate universe...

True Naturalians

A group of paticularly angry animal people (ex. cat people, werewolves, etc...) who feel that it is their right to own half of the nature planet and to take a number of humans as slaves.This all started years ago when the people of Neviarus started building spaceports in what they considered their land.

Tartarus Guards

The guards of Tartarus who have developed a rather apathetic mental state, due to living on Tartarus with dangerous criminals. They are, quite simply, used to many of their number dying to either the weather, the criminals they guard, or each other.

Plaguebearers

A group formed in secret years ago with its ranks merly being 10 to 20 members at a time the make it their duty to cause what ever mayhem they can by bitting, scratching and infecting anyone they can.

Legendary Beasts:

Leviathan

A massive creature, said to lift entire continents off the face of a planet. Supposedly found on Neviarus Naturala, the Leviathan is a monstrous creature lying within one of the many swamps (though which one is currently unknown). While it is believed that it lies resting for eternity, it is possible that it will one day wake.

Lord of the Desert

A powerful entity said to reside in the deserts of Tartarus, very little is known about it aside from that it appears a massive bat-like creature that can block out the sun. The creature is greatly feared by all of the residents of Tartarus, due to the fact that is has been known to swallow whole settlements, leaving no one alive.

The Silent Watcher

Legends speak of a mysterious force controlling Enigma's movements, altering even the titanic machine's orbit. While this may not be true, Enigma is known to possess something akin to an intelligence, the disposition of which is impossible to tell. However, those seeking to damage or destroy Enigma tend to be found dead, usually by a mechanical failure nearby. While it is possible that there is an artificial intelligence controlling the planet, there is no evidence of one powerful enough to perform acts on such a scale, though many lesser AIs have been located.

The Absolute

A worm that eats through dimensions, appearing only on Arcana. The holes that it makes are the cause of the magic rifts that appear on Arcana. Attempts to stop it have been totally unsuccessful, leading the general population to believe that the worm is invincible. No-one knows what dimension the worm hails from, only that it is a force to be reckoned with. The worm is thought to be the only thing that is absolute, hence the name.

Being of Thought

A creature composed only of mental energy, it is the bane of all magical beings. Magic is useless against it, as are physical attacks. The being is the strongest embodiment of anti-magic in the known universe. The creature was created to eradicate all traces of magic. The creators are unknown, but experts hypothesize that the monster is from another dimension. It has neither form, nor essence. The only way to know it is close is not being able to use magic.

Major NPC's and Other Important Characters

Sithius Shadoweye

A rogue mage cast out of the Arcanian Circle for performing magic that was strictly forbidden. He performed experiments on human beings, without their consent or care for what happened to them in the process. Sithius was originally in charge of the main Arcanian Library. But his experiments were accidentally discovered by a young scribe who stumbled upon a hidden entrance in one of the thousand bookshelves that are present there. What happened to the scribe is unknown, all that is known is that he sent a magically signed letter to the Archmage with pictures of his experiments. Sithius was last spotted in the library as he was about to be captured and then sent to Tartarus. However, a mysterious person came out of nowhere and before anyone could do anything about it, he vanished along with Sithius in front of the Arcanian Library Guards.

Davin Hant

The leader of the Mersk is extremely charismatic, getting what he wants when he needs it through words alone, yet will torture his victims before they die. He specializes in information, knowning a lot more than he lets on at all times. He is believed to be the cause of several wars, and has many allies in every government.It is known that he started the Mersk Organization when he was only 19, after locating a rather large fortune during an expedition into Enigma's depths. From the time when the Mersk started, there was always suspicion of a "dark side," one operating outside the law. While Davin is the leader of the known part of the Mersk, he may not be the leader of the rest. However, many more have become suspicious of the organization's activities in recent years, causing many to question the Mersk's motives.

Shii

A priest who has a dark secret of being a washed up con man and loves the enjoyment of manipulating others. He is a high member of the Cult of the Last Dawn, convincing new initiates to journey to the "holy land" of Tartarus to join their brothers and sisters.

Ice

A hermit who lives in the middle of the perfect storm on Tartarus, he is rarely visited by travelers. He was sent to Tartarus to try and "fix" the inmates there. After seeing the Lord of the Desert, he became a hermit and set out to discern the true nature of the legendary creature. He waits for the day when the travelers he is expecting come. In his past, he was known to be a very powerful water mage, and could drown whole cities with a wave of his hand. Being sent to Tartarus was his punishment for resisting the Circle, as Tartarus has no water.

Leia Moon-eye

A particularily dangerous werewolf, torturing her victims before killing them in what seems to be a ritual. Her face has never been seen, sparking the rumor that she believes that werewolves possess divine beauty and, as such, should not be seen. She is known to be directly involved with the True Naturalians, however, and is dedicated to their cause.

Maris Kiis

A political figure from the planet Arcana. She was originally a member of Arcanian Spec. Ops. for the Elder Council, but was deemed unfit for duty when her son seemingly vanished. Since Maris was a mage of some accomplishment, in this state she was unpredictable, often flinging chaotic bolts of various substances around without warning. She hit herself with one, seemingly causing herself to age rapidly for a week, causing her to appear extremely old for her age. However, she has since become more stable, and has rejoined the Council, furthering their efforts to eliminate crime and improving the civilization.

Silence

A cat-person who is fit and fast a champion of marksmenship and has a very traditional attitude towards life. He lives on the planet Neviarus Naturala and practices his marksmenship every day on the deer of the nearby grasslands. He is very isolated and prefers to be that way, though most people know him in any nearby dwelling.

Theia Tinnia

A tricky little fairy who has a diffrent outlook on life. She stands outside the spaceport every day screaming things like "Make sure your day is great!" or "Why not be happy today?" Though many don't look further than this weird "job" as it has been described, this fairy after her routine of screaming, she dosn't go home but to the capital building to share the "cheer." As she has said, many people have asked why and there is no real answer ever given. The only true reasoning anybody has is because she can.

Dom Margo

A demolitions expert with a knack for working with the wrong people, primarily working in assassination. He doesn't have a permanent residence, and he tends to allow his victims to think their way out of a trap, making it as obvious as possible (though, to date, no one is known to have escaped one). Where he gets his explosives is unknown, and he is wanted on every planet. Dom Margo isn't against heavy weaponry, and has been known to use powerful artillery (once again, from an unknown source) and high-caliber machine guns to eliminate his targets, not caring for the surrounding area.

Major Cities

Arcana Locations

Arcanian Capitol - Haelion-Drais

Haelion-Drais is built around an entire mountain, and houses millions of people. The city is divided into four general sections, the residential sector, the spaceport, the economical area, and the administrative area at the mountain peak. At the peak lies the Elder Council's tower, overlooking the entire city and the surrounding area. Haelion-Drais does not have any sort of active defense force, but there are teleportation sigils located in various strategic locations in the city, each a possible entry point for any required defense forces. However, there are many defensive installations, manifesting in the form of enchanted towers, literally striking attackers with lightning.

Arcanian City - Ekzul-Todun (750km NW from Haelion-Drais)

Likely the single most hostile city on Arcana, it was originally the capitol, but the last war nearly annihilated it. The entire city appears broken and damaged, as if the war ended only yesterday. Despite possessing a population of roughly 200,000 people, no one really cares about the state of the city. Many of its' inhabitants have placed memory-wiping spells on themselves to cope with life, but many aren't skilled with them and often forget things like their own names.

Arcanian City - Kolus-Zio (2700km NNE from Haelion-Drais)

Famous for education, Kolus-Zio possesses many schools and universities, and has a population of 2.2 million. Easily 65% of its' population are enrolled in, or are teaching at a school or university. People from all around Arcana try and get in a school here, and the best get sent to Mehlan-Ker, the Academy of the Sages. The city also hosts a number of events or annual festivals, and there's easily a major celebration at least once a month.

Arcanian City - Zytul-Nivan (1350km SW from Haelion-Drais)

A city built specifically for research, Zytul-Nivan began construction a mere five years ago. As such, much of it is still incomplete, but the massive number of people living there sped up development greatly, and the city now has a population of around 1 million. The center of Zytul-Nivan will be a large astronomy tower, though it is still in construction. The city itself is located directly above a large number of naturally-occuring crystals, all of which store a large amount of magic from the residual magical field of Arcana, and are the current topic of research.

Enigma Locations

Enigma has a larger city at each of its "poles" and at the four cardinal points of the planet. The whole planet is a massive city, but it is most heavily populated around the spaceports due to the trade opportunities. The largest spaceport/city it the one located at the "North Pole." The whole planet is populated, and shops of all description can be found here. If you can sell it, you can find it here. Shops and housing are mixed together, but typically shops are on the ground floor, and housing is up on the 5th floor or higher in some cases. The planet is connected by a set of repid transit networks and charter flights. Each of the spaceports has a teleportation grid that connects to each of the others. For traveling to locations outside of the spaceports, the transit and charters are the only option. Enigma has a population of 200 billion people, easily making it the planet with the highest population.

Neviarus Naturala Locations

The planet itself has no actual cities, but is instead divided up into quadrants. Each quadrant is given a rating. The higher the rating, the more dangerous the quadrant. The quadrants are dictated by lines that run pole to pole, and perpendicular to these lines. There are 2500 quadrants in total, but 178 of these are inaccessible due to danger level, or protected area for protected species. The tribal villages that dot the surface are usually found in the less dangerous areas. The rating system goes from 0 (totally safe) to 100 (the ground will kill and eat you.) The average level for an area on the planet is 56 (warning dangerous beasts here.) The average level increases the closer you get to the coast. One area is rated at level 129. This area is highly volcanic, possess the most powerful beasts on the planet, and has more species of carnivorous plants than anywhere else in the known universe. This area is right on the coast of the largest continent on the planet.

Tartarus Locations

Tartarus is a mostly barren wasteland, where few things withstand the ravages of time. The surface of the planet has NO large settlements, due to the frequent sandstorms that cover the planet's surface. Most settlements are located underground, where they are safe from the sandstorms. Prison complex's used to dot the wasteland, but almost all of them have been destroyed. The ones left are abandoned, and are devoid of any useful materials. The only building with any form of life and in use is the space port, which is where many guards live, and even so have been defecting to mini houses that have doors and windows and not much else. Prison gangs frequent the planet's surface, looking for those too weak to defend themselves. The bandits have large hideouts which are a treasure trove of technology and resources.

Spaceports

Arcana Spaceports

Most major cities on Arcana possess a small spaceport, however the largest one is located in Haelion-Drais, the capitol. They vary in size, and as such are hard to describe here. However, all Arcana spaceports are equipped with many magical defenses, primarily stunning enchantments, located at random throughout the facilities. Those with the proper clearance are unaffected, those without are immediately stunned and trigger an alarm.

Enigma Spaceports

Enigma possesses six major spaceports, evenly spaced around the equator, with two at the poles. They are connected by a teleportation grid, the only one available on the surface due to the high energy costs. Each spaceport is circular, and roughly 200 kilometers in diameter, designed with all possible ship sizes in mind. No one knows who actually built them, and they may have been present since Enigma's creation.

Neviarus Naturala Spaceports

Neviarus Naturala has two major spaceports, each surrounded by a moderately large city. While minor ports are located throughout the planet, the large forests and jungles prevent most major development. However, large ships are unable to land, as there simply isn't enough room.

Tartarus Spaceports

Tartarus possesses a single spaceport, which is surrounded on all sides by massive walls and many guard towers, each with powerful turrets and enchantments preventing all use of magic within a large area 5 kilometers in diameter. There is exactly one way in and out, a security checkpoint flanked by two of these towers, with state of the art security measures in place preventing anyone from escaping. Most ships heading to Tartarus, however, don't actually use the spaceport, simply dumping prisoners in the desert. Anyone else trying this without the proper clearance, however, will be shot down without delay.

Other Locations

Mehlan-Ker, The Academy of the Sages

http://www.youtube.com/watch?v=D4uz2bunE1U that's a pretty good image of what it looks like, except less arabic. the only way to get there is by air.

Arcanian Capitol Building

The Elder Council's tower, located in Haelion-Drais, is composed of three parts, a central tower and two outer rings. The entire complex is situated a good 15 stories above the ground, with a teleportation sigil being the only entrance. The central tower itself is another 15 stories, with the inner ring being 10 and the outer ring being 5. They are decorated with dark woods and beige stone, with red and gold elements present, making visitors feel at ease. All buildings are well-lit by light runes, though several large windows are present. A number of floating crystals, varying in size, orbit the central tower. The buildings each have four entrances on each side, allowing access to any part of the building. However, each entrance can easily be made to disappear.

Mersk (unknown side) Headquarters

A rather unremarkable home on the outside, it is as deceptive as the Mersk organization itself. The interior is a massive facility, hidden by powerful enchantments and technology. The place is designed to be almost impossible to navigate, with many corridors ending in deadly traps. Only Mersk members are capable of safely navigating it. There are many meeting rooms and armories, as well as plenty of offices and laboratories for the administration and science division. Windows are simple paintings, created specifically to fool the Mersk's enemies.

The Lost City of Rust

The Lost City of Rust was a gleaming city made of gold, iron and wood. it is said that it's inhabitants not only found a way to fully take advantage of Arcana's massive magical field, but discovered a secret that led them to both greatness and their demise. The city itself was hidden in a large valley surrounded by gargantous mountains that are part of the Advor-Kah Mountain Range. The mountains are so tall and so steep that no normal human could climb them. It was originally a flourishing society focused solely on the developement of magical technology. in fact, it was the only known settlement to have successfuly combined magic and technology, all others had failed due to it's massive danger. Because of it's incredible technology, the city's inhabitants decided to hide themselves from the world, to study the mysteries of this newfound science. and to shield the rest of the world from it's dangers. for if it were to go out into the universe, it would unleash energies so far and so vast, that the universe as we know it might be changed forever. The city got it's name when it underwent it's dissapearance. some people believe that the people the city made a mistake in calculations, others believe they simply just left the city and settled somwhere else. The fact remains, that overnight, an area 200 km in diameter was cast under a medium sized layer of cloud.The cloud, being made of incredibly dense magic that could not be disspelled by any means that the Arcanian leaders tried, and so, since it caused no major harm, was left alone. Most inhabitants living in the cloud area either left due to major depression or committed suicide, for along with the cloud came neverending rain. The few people who had originally left the city before its transformation still knew it's location. and after a few years, they attempted to return. what they found was a tragedy. the city had lost it's shine.
the wood had rotten and had fallen away, the gold had mysteriously dissapeared and all that was left of the once gleaming city was a chilly skeleton made of rust and decayed iron. the people who knew the city's location died out soon after, and the city became a myth. what happened to the technology is also a mystery. every once in a while, a peice will turn up here and there, but besides that and the few functioning systems in the actual city that were left behind, nothing was left. few tried to recreate their technology. for there was a fear that they would suffer the same fate. in the end, no one knows what happened, or why. only that somewhere in the mountains lies a city made of rust, that once solved some of the biggest mysteries in the universe.

More will likely be added as the universe is detailed more.


Last edited by The Dark King on Sun May 20, 2012 9:12 am; edited 1 time in total (Reason for editing : Fixed some formatting issues, not that I saw many.)

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Re: Lore

Post  Megaprr on Wed Jan 23, 2013 1:11 am

TDK, Check your PM's. I sent you something.

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Re: Lore

Post  BAM Blind And Mad on Wed Jan 23, 2013 1:46 am

Ummm... Mega just gonna say this but telling someone to check their PMs is either implied or should be posted somewhere like the count to a millionK

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Re: Lore

Post  Megaprr on Wed Jan 23, 2013 1:53 pm

The PM is Lore. But it's something that's for his eyes only as the GM.

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Re: Lore

Post  Blackstar88 on Wed Jan 23, 2013 3:23 pm

Lore should be for all members not just a few I want to know all the lore so to better understand the universe to better work on my contributions to the lore

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Re: Lore

Post  Megaprr on Wed Jan 23, 2013 4:21 pm

The thing is, that this part of the lore ties into the main drive of the game. It's about the Timeless. And the less people know about them, the better the overall game experience will be.

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Re: Lore

Post  Blackstar88 on Wed Jan 23, 2013 6:19 pm

No I'd like to no the lore I'll just ask DK Am also designing the lore need it as reference

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Re: Lore

Post  Megaprr on Wed Jan 23, 2013 6:56 pm

Sigh....
It really is nothing that will affect your lore. All it is, is a bit of back story on the timeless as well as some technical explanations. Nothing more. If you want more details, PM me. I'll answer specific questions like where they are from and such. It's also still rough, and there are a lot of inconsistencies and errors. that means that most of it will probably be changed by TDK to fit his ideas on the plot or gameplay. However, that's something none of us should know. If you ask me a question, make sure that you absolutely need answer for your lore. The less everyone knows, the better the gameplay will feel. Including me.

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Re: Lore

Post  Blackstar88 on Wed Jan 23, 2013 7:35 pm

I'll just ask him and help edit it

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Re: Lore

Post  BAM Blind And Mad on Wed Jan 23, 2013 7:43 pm

@Mega: hear me out, I am going to say this once and that's it, I won't bitch or complain about it. Okay so heres the thing for me, let's say I design the lore so that the timeless are gods and are worshiped as such, which would be part of society which is one of the things I am working on right now, but then you come along with your ideas that only you and the GM know about so who is in the wrong I went with the information I had so... Also I am thinking of doing a history wars, evelotion the whole bit and without all relevant information? And just as a aside who and how do we decide who is preview to the inforfmation in the sense, what reason should I not see the information. And as a final note or reason I designed the tech system along side other people don't you think at the least I would be preview to the "some technical explanation" unless you meAn definitions than this point is mute but just put it out there in case. As I said I won't bitch or complain just be sure theres no one who the information might be relavent to is left out because in the end, if that happens in my oppinion its your fault for hiding said information

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Re: Lore

Post  Blackstar88 on Wed Jan 23, 2013 8:00 pm

Important lore info needs to be open sumerising bam ps it woun't be worked on for a few weeks still working on present government systems

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Re: Lore

Post  Megaprr on Thu Jan 24, 2013 4:40 pm

sigh... It's need to know guys... It's a spoiler. It ruins a lot of the mysteriousness around the Timeless that makes the game universe feel interesting and strange.


BAM, I didn't know you were working on that. I apologize. If you want a copy of what I have, I can either give you one, or you can ask TDK to give you one. maybe we can work something out. a lot of my timeless history was made in less then an hour so it's hardly perfect, and perhaps your history could help out to fill in everything I did wrong. As for the technical details, They were discussed waaay back but were never put into written form. However, it's also not set in stone, though it would make a LOT of sense if it were. Don't discuss details here though. do it through PM's or things that are hidden.

Black, you're not currently working on prehistory so it doesn't really affect you. If you do want to work on it, TDK or I will give you a copy. Until then, try and tame your curiosity. I understand how you feel. I would want to know too. But it's like wanting to know how a good movie ends. Sure, you can google it and find out instantly, but you won't enjoy the good movie nearly as much if you do.

So, as a final note, I refuse to post it publicly in respect to those who don't want to be spoiled. Even if it is still in it's early stage. However, if you absolutely MUST have it or you can't keep on living, I can give you a copy.


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Re: Lore

Post  Blackstar88 on Thu Jan 24, 2013 6:24 pm

As I may add a book we may never finish besides you said it is not done yet and I wish to edit and improve it

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Re: Lore

Post  Megaprr on Thu Jan 24, 2013 7:10 pm

Okay. But before that, BAM should get priority. He's working on his own stuff, and if you edit it before he's done doing what he needs to do, it's gonna get even more complicated. Let him do what he needs to do, and then he can give you an updated version. Speaking of which, I don't know if he's got a copy yet.

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Re: Lore

Post  Blackstar88 on Thu Jan 24, 2013 9:10 pm

I talk to him daily we redesigned most of the planets economy we wil swap ideas

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Re: Lore

Post  Megaprr on Thu Jan 24, 2013 9:29 pm

alright... but don't say I didn't warn you. I'll wait for an okay from TDK tomorrow, and then I'll send you a copy.

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Re: Lore

Post  BAM Blind And Mad on Thu Jan 24, 2013 9:32 pm

@Mega: so whats going on?
@Black: Will you drop it for the moment

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Re: Lore

Post  Megaprr on Thu Jan 24, 2013 10:08 pm

I don't know yet. We'll talk tomorrow or something

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Re: Lore

Post  Blackstar88 on Thu Jan 24, 2013 10:56 pm

I dout DK will care we've discussed it all week becides there are more things happening than timeless arcana enigma war ,arcana civil war

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Re: Lore

Post  Megaprr on Fri Jan 25, 2013 5:45 pm

Oh I know, that's one reason why I didn't want this to become a big deal. It's not something we needed to worry about now. So yeah.
I don't want to do anything quite yet, just be a bit patient till I get an "OK" from TDK

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Re: Lore

Post  The Silent Watcher on Sat Jan 26, 2013 1:17 am

Oh my god all of you shut up and take it to staff disputes or some shit like that.

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Re: Lore

Post  Megaprr on Sat Jan 26, 2013 2:04 am

This isn't a dispute. or at least not anymore. Now it's just us figuring out what to do next. We're not fighting. At least I'm not trying to.

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Re: Lore

Post  Blackstar88 on Fri Apr 05, 2013 11:32 am

We well figure out lore soon

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Re: Lore

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